SDL2Surface.this
- this(SDL2 sdl2, SDL_Surface* surface, Owned owned)
- this(SDL2 sdl2, int width, int height, int depth, uint Rmask, uint Gmask, uint Bmask, uint Amask)
- this(SDL2 sdl2, void* pixels, int width, int height, int depth, int pitch, uint Rmask, uint Gmask, uint Bmask, uint Amask)
Throws
See Also
gfm sdl2 surface SDL2Surface
constructorsdestructorsenumsfunctionspropertiesstructsvariables
Create a new RGBA surface. Both pixels data and handle are owned.